I only did 10 tests, so I'm sure you can get the other options eventual, especialy if you play as SOV as they have the most choices. Winter war, 60 percent of the time (surprisingly all from alliance refusal and not the other two ways to get it) I didn't like this, as put together, those only equal 25 percent of the chance, and only used one of the 4 events I made. Sweeden and Finland DOWed by SOV, 30 % of the time. Sweeden DOWed by SOV to get to Norway, 70 % of the time. I re-did the chances and its closer to what I want now, but whats wrong now is a matter of my opion, i'll wait till I release it and get your opions to change that much more. I reworked it once because the AI always DOWed Sweeden to get to Norway, but I had it set at 15 percent to do that :rofl. They did need a bit reworking of the AI chance for each choice, but that is trivial. Well, this is actualy working good, first set of events that nothing went wrong, and considering there are four new ones, I'm proud of myself. I'mthinking about a "you captured the cronosphere" event that gives you random tech if you invade the Swiss (thats where it looks like the map was at for that first mission. What I mainly would like is ideas for events. And thrid, I completly forgot the baltics! I can solve all of these easlily though, already solved the GDE actualy. Second, I'm giving Finland the choice of Mil acsess instead of being invaded with the rest of the non-allied countires. For one, I think its a good idea to get rid of that low SOV GDE and bost it to normal. I've been playing a test game, and found things I've overlooked already, good things this is. Gigalocious - Well, its mainly RA1, I don't think I could ever add units from RA2 as they are so wacky, but I could definatly edit the model names in the future to have RA names. Osteles - I gave them high up tank tech, to simulate teh heavy tanks. Thats why I bosted the tech alot though in areas like computers, but mainly it has been adapted for 36 (actual war starts in 38, with events mainly due to how well you progress) Gigalocious - Yes, 53 accoding to the timeline, but hey, creative licence. JeffSteel - I could, I have all the red alert mp3s because I extracted them lol. Screenshots shall follow in a few minutes!Īnd tanks to the guys who helped me sort out my error, putting it in a new file helped. I also need comments from people like YOU! I only have 10 or so events right now (half of witch being from the stock game), so ideas for that as well as other things are welcome! It is in need of testing, I already know two people who would like to test it with me, and they will recive it shortly. However, you may be wondering what's up with the version. Japan events are mostly unmodified from the vanilla HOI2/DD
Despite not being in the red alert games, they do hint that it is there in many ways.
Soviets rule the land and air, but allies are unstopable at sea.Ĥ) Pacific war included. Here is the basic info.įeatures: Set up along the lines of the command and conquer red alert universe, for those who don't know, it means Hitler was eliminated in 23, Germany eventualy got over its troubles, and the Soviets invade a Allied Europe.Ģ) Super starting tech, to reflect the technology of command and conquer red alert.ģ) The balance from red alert. I started this so could make a AAR out of the time line, but decided to release it to the public too. 5 of the Command and Conquer: Red Alert Mod.